Thinking / 01 Design × AI
AI can do the making.
What should we
still own?
Working with an AI agent made me rethink the role of a senior designer — and the parts of the work I’m not willing to hand over.
Words by Chenbiao Zhang
A personal reflection · 6 min read
01 / The first attempt
It did.
And it was wrong.
The output was long, boring, badly ordered, and sometimes pushed the story in a direction that did not reflect what I had actually experienced. I kept giving feedback, asking for revisions, and trying to correct the structure. But the more I iterated, the more exhausting it became. It felt as if the connection between my brain and the AI had broken.
The problem was not simply that the AI produced a poor answer. The problem was that I had asked it to reconstruct an experience it never had.
Before / AI-generated story
Keywords in.
Assumptions out.
A few prompts became a complete narrative. The sequence, emphasis and direction did not reflect what happened.
Keywords → Guessed context → Revisions
After / Human-owned source story
Experience in.
A clearer story out.
I defined the events, tensions and decisions first. AI helped organise and express the story; I reviewed what survived.
My context → AI refinement → My judgement
02 / A different starting point
First, own the story.
01
Mind map
Own the source.
Context, tensions, decisions.
02
Refinement
Find the thread.
Challenge structure and order.
03
Visualisation
Make it tangible.
Explore, compare, express.
04
Review
Decide what survived.
03 / A better collaboration
More useful.
Still mine to judge.
04 / The designer’s role
From owning every output
to owning the direction.
My first answer was: bridge. I still think that word is useful, but I now think the role is slightly more active than that.
So perhaps the shift is not from designer to AI. It is from owning every output to owning the direction, judgement and standard of the output.
05 / Beyond my own workflow
Using AI is one thing.
Designing AI is another.
Working with AI in my own process also made me realise that using AI effectively is only one part of the challenge.
That means designers need to think about more than the ideal output. We need to ask:
How confident is the system?
How does the user know when to trust it?
What happens when it is wrong?
Can the user correct it?
Can they override it?
What should happen when the system does not know enough?
The more I work with AI, the more I think the role of the designer is not just to make AI feel intelligent. It is to make the relationship between human judgement and machine judgement understandable.
A practice, still evolving
In fact, this portfolio — including the page around this article — is being built through that process.
HMI Product Owner / UX designer
Delivered 2026
Duration 1 year, 3 months
